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- Article 48 of comp.sources.games:
- Path: ncrcce!rd1632!ncrlnk!ncrcae!ece-csc!mcnc!seismo!rochester!cornell!uw-beaver!tektronix!tekgen!tekred!games-request
- From: games-request@tekred.TEK.COM
- Newsgroups: comp.sources.games
- Subject: v01i074: xtrek - muliplayer space war for X-windows, Part02/06
- Message-ID: <1367@tekred.TEK.COM>
- Date: 2 Jul 87 19:13:30 GMT
- Sender: billr@tekred.TEK.COM
- Lines: 1462
- Approved: billr@tekred.TEK.COM
-
- Submitted by: Chris Guthrie <chris%ic.Berkeley.EDU@ucbvax.berkeley.edu>
- Comp.sources.games: Volume 1, Issue 74
- Archive-name: xtrek/Part02
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 6)."
- # Contents: bitmaps.h doc playerlist.c
- # Wrapped by billr@tekred on Thu Jul 2 10:26:28 1987
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f bitmaps.h -a "${1}" != "-c" ; then
- echo shar: Will not over-write existing file \"bitmaps.h\"
- else
- echo shar: Extracting \"bitmaps.h\" \(27583 characters\)
- sed "s/^X//" >bitmaps.h <<'END_OF_bitmaps.h'
- X
- X/*
- X
- X Copyright (c) 1986 Chris Guthrie
- X
- XPermission to use, copy, modify, and distribute this
- Xsoftware and its documentation for any purpose and without
- Xfee is hereby granted, provided that the above copyright
- Xnotice appear in all copies and that both that copyright
- Xnotice and this permission notice appear in supporting
- Xdocumentation. No representations are made about the
- Xsuitability of this software for any purpose. It is
- Xprovided "as is" without express or implied warranty.
- X
- X*/
- X
- X/**** These are the ships ****/
- X#define VIEWS 16
- X#define ship_width 16
- X#define ship_height 16
- X
- Xstatic short fed_bits[VIEWS][16] = {
- X { /* fed rotated 0 degrees */
- X 0x03c0, 0x07e0, 0x0ff0, 0x0ff0, 0x0ff0, 0x07e0, 0x03c0, 0x0990,
- X 0x0990, 0x0990, 0x0ff0, 0x0990, 0x0990, 0x0810, 0x0810, 0x0810
- X },
- X { /* fed rotated 22.5000 degrees */
- X 0x0600, 0x1fc0, 0x1fc0, 0x1fc0, 0x3fc0, 0x1f80, 0x1f90, 0x0390,
- X 0x0998, 0x08f8, 0x05c8, 0x06e4, 0x0244, 0x0202, 0x0200, 0x0100
- X },
- X { /* fed rotated 45.0000 degrees */
- X 0x0000, 0x1e00, 0x3f00, 0x7f00, 0x7f00, 0x7f20, 0x7f10, 0x3f98,
- X 0x1de4, 0x00e2, 0x04f1, 0x02a0, 0x0180, 0x0080, 0x0040, 0x0020
- X },
- X { /* fed rotated 67.5000 degrees */
- X 0x0000, 0x0000, 0x0800, 0x7e00, 0x7ec0, 0xfe30, 0xff1e, 0x7fa1,
- X 0x7ff0, 0x7878, 0x0050, 0x03c0, 0x00e0, 0x0018, 0x0004, 0x0000
- X },
- X { /* fed rotated 90.0000 degrees */
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x39ff, 0x7c20, 0xfe20, 0xfff8,
- X 0xfff8, 0xfe20, 0x7c20, 0x39ff, 0x0000, 0x0000, 0x0000, 0x0000
- X },
- X { /* fed rotated 112.5000 degrees */
- X 0x0000, 0x0004, 0x0018, 0x00e0, 0x03c0, 0x0050, 0x7878, 0x7ff0,
- X 0x7fa1, 0xff1e, 0xfe30, 0x7ec0, 0x7e00, 0x0800, 0x0000, 0x0000
- X },
- X { /* fed rotated 135.0000 degrees */
- X 0x0020, 0x0040, 0x0080, 0x0100, 0x0320, 0x04f1, 0x00e2, 0x01fc,
- X 0x3f88, 0x7f10, 0x7fa0, 0x7f80, 0x7f80, 0x3f00, 0x1e00, 0x0000
- X },
- X { /* fed rotated 157.5000 degrees */
- X 0x0100, 0x0200, 0x0202, 0x0244, 0x06e4, 0x05c8, 0x08f8, 0x0998,
- X 0x0390, 0x1f90, 0x1f80, 0x3fc0, 0x1fc0, 0x1fc0, 0x1fc0, 0x0600
- X },
- X { /* fed rotated 180.0000 degrees */
- X 0x0810, 0x0810, 0x0810, 0x0990, 0x0990, 0x0ff0, 0x0990, 0x0990,
- X 0x0990, 0x03c0, 0x07e0, 0x0ff0, 0x0ff0, 0x0ff0, 0x07e0, 0x03c0
- X },
- X { /* fed rotated 202.5000 degrees */
- X 0x0080, 0x0040, 0x4040, 0x2240, 0x2760, 0x13a0, 0x1f10, 0x1990,
- X 0x09c0, 0x09f8, 0x01f8, 0x03fc, 0x03f8, 0x03f8, 0x03f8, 0x0060
- X },
- X { /* fed rotated 225.0000 degrees */
- X 0x0400, 0x0200, 0x0100, 0x0180, 0x0540, 0x8f20, 0x4700, 0x27b8,
- X 0x19fc, 0x08fe, 0x04fe, 0x00fe, 0x00fe, 0x00fc, 0x0078, 0x0000
- X },
- X { /* fed rotated 247.5000 degrees */
- X 0x0000, 0x2000, 0x1800, 0x0700, 0x03c0, 0x0a00, 0x1e1e, 0x0ffe,
- X 0x85fe, 0x78ff, 0x0c7f, 0x037e, 0x007e, 0x0010, 0x0000, 0x0000
- X },
- X { /* fed rotated 270.0000 degrees */
- X 0x0000, 0x0000, 0x0000, 0x0000, 0xff9c, 0x043e, 0x047f, 0x1fff,
- X 0x1fff, 0x047f, 0x043e, 0xff9c, 0x0000, 0x0000, 0x0000, 0x0000
- X },
- X { /* fed rotated 292.5000 degrees */
- X 0x0000, 0x0000, 0x0010, 0x007e, 0x037e, 0x0c7f, 0x78ff, 0x85fe,
- X 0x0ffe, 0x1e1e, 0x0a00, 0x03c0, 0x0700, 0x1800, 0x2000, 0x0000
- X },
- X { /* fed rotated 315.0000 degrees */
- X 0x0000, 0x0078, 0x00fc, 0x01fe, 0x01fe, 0x05fe, 0x08fe, 0x11fc,
- X 0x3f80, 0x4700, 0x8f20, 0x04c0, 0x0080, 0x0100, 0x0200, 0x0400
- X },
- X { /* fed rotated 337.5000 degrees */
- X 0x0060, 0x03f8, 0x03f8, 0x03f8, 0x03fc, 0x01f8, 0x09f8, 0x09c0,
- X 0x1990, 0x1f10, 0x13a0, 0x2760, 0x2240, 0x4040, 0x0040, 0x0080
- X },
- X};
- X
- Xstatic short rom_bits[VIEWS][16] = {
- X { /* rom rotated 0 degrees */
- X 0x0000, 0x0000, 0x0000, 0x43c2, 0x47e2, 0x4ff2, 0x5ffa, 0x5ffa,
- X 0x7ffe, 0x7ffe, 0x700e, 0x4002, 0x4002, 0x0000, 0x0000, 0x0000
- X },
- X { /* rom rotated 22.5000 degrees */
- X 0x0000, 0x0008, 0x0008, 0x0384, 0x0ff4, 0x0ff6, 0x8ffe, 0x9ffe,
- X 0x5ff7, 0x5fc1, 0x7e00, 0x3800, 0x3800, 0x1000, 0x1000, 0x0000
- X },
- X { /* rom rotated 45.0000 degrees */
- X 0x0060, 0x0020, 0x0010, 0x07c8, 0x0ffc, 0x1fff, 0x1ff9, 0x1fe0,
- X 0x1fc0, 0x9f80, 0xcf00, 0x2e00, 0x1e00, 0x0c00, 0x0400, 0x0600
- X },
- X { /* rom rotated 67.5000 degrees */
- X 0x0300, 0x00e0, 0x0038, 0x01fe, 0x0ff8, 0x0fe0, 0x1fe0, 0x1fc0,
- X 0x1fc0, 0x0fc0, 0x0f80, 0x0f80, 0x6300, 0x1f80, 0x0780, 0x00c0
- X },
- X { /* rom rotated 90.0000 degrees */
- X 0x0000, 0x1ff8, 0x00e0, 0x03e0, 0x07c0, 0x0fc0, 0x1fc0, 0x1fc0,
- X 0x1fc0, 0x1fc0, 0x0fc0, 0x07c0, 0x03e0, 0x00e0, 0x1ff8, 0x0000
- X },
- X { /* rom rotated 112.5000 degrees */
- X 0x00c0, 0x0780, 0x1f80, 0x6300, 0x0f80, 0x0f80, 0x0fc0, 0x1fc0,
- X 0x1fc0, 0x1fe0, 0x0fe0, 0x0ff8, 0x01fe, 0x0038, 0x00e0, 0x0300
- X },
- X { /* rom rotated 135.0000 degrees */
- X 0x0600, 0x0400, 0x0c00, 0x1e00, 0x2e00, 0xcf00, 0x9f80, 0x1fc0,
- X 0x1fe0, 0x1ff9, 0x1fff, 0x0ffc, 0x07e8, 0x0010, 0x0020, 0x0060
- X },
- X { /* rom rotated 157.5000 degrees */
- X 0x0000, 0x1000, 0x1000, 0x3800, 0x3800, 0x7e00, 0x5fc1, 0x5ff7,
- X 0x9ffe, 0x8ffe, 0x0ff6, 0x0ff4, 0x0384, 0x0008, 0x0008, 0x0000
- X },
- X { /* rom rotated 180.0000 degrees */
- X 0x0000, 0x0000, 0x0000, 0x4002, 0x4002, 0x700e, 0x7ffe, 0x7ffe,
- X 0x5ffa, 0x5ffa, 0x4ff2, 0x47e2, 0x43c2, 0x0000, 0x0000, 0x0000
- X },
- X { /* rom rotated 202.5000 degrees */
- X 0x0000, 0x0008, 0x0008, 0x001c, 0x001c, 0x007e, 0x83fa, 0xeffa,
- X 0x7ff9, 0x7ff1, 0x6ff0, 0x2ff0, 0x21c0, 0x1000, 0x1000, 0x0000
- X },
- X { /* rom rotated 225.0000 degrees */
- X 0x0060, 0x0020, 0x0030, 0x0078, 0x0074, 0x00f3, 0x01f9, 0x03f8,
- X 0x07f8, 0x9ff8, 0xfff8, 0x3ff0, 0x13e0, 0x0800, 0x0400, 0x0600
- X },
- X { /* rom rotated 247.5000 degrees */
- X 0x0300, 0x01e0, 0x01f8, 0x00c6, 0x01f0, 0x01f0, 0x03f0, 0x03f8,
- X 0x03f8, 0x07f8, 0x07f0, 0x1ff0, 0x7f80, 0x1c00, 0x0700, 0x00c0
- X },
- X { /* rom rotated 270.0000 degrees */
- X 0x0000, 0x1ff8, 0x0700, 0x07c0, 0x03e0, 0x03f0, 0x03f8, 0x03f8,
- X 0x03f8, 0x03f8, 0x03f0, 0x03e0, 0x07c0, 0x0700, 0x1ff8, 0x0000
- X },
- X { /* rom rotated 292.5000 degrees */
- X 0x00c0, 0x0700, 0x1c00, 0x7f80, 0x1ff0, 0x07f0, 0x07f8, 0x03f8,
- X 0x03f8, 0x03f0, 0x01f0, 0x01f0, 0x00c6, 0x01f8, 0x01e0, 0x0300
- X },
- X { /* rom rotated 315.0000 degrees */
- X 0x0600, 0x0400, 0x0800, 0x13e0, 0x3ff0, 0xfff8, 0x9ff8, 0x07f8,
- X 0x07f8, 0x01f9, 0x00f3, 0x0074, 0x0078, 0x0030, 0x0020, 0x0060
- X },
- X { /* rom rotated 337.5000 degrees */
- X 0x0000, 0x1000, 0x1000, 0x21c0, 0x2ff0, 0x6ff0, 0x7ff1, 0x7ff9,
- X 0xeffa, 0x83fa, 0x007e, 0x001c, 0x001c, 0x0008, 0x0008, 0x0000
- X },
- X};
- X
- Xstatic short kli_bits[VIEWS][16] = {
- X { /* kli rotated 0 degrees */
- X 0x0180, 0x03c0, 0x07e0, 0x03c0, 0x0180, 0x0180, 0x0180, 0x2184,
- X 0x2184, 0x3ffc, 0x3ffc, 0x318c, 0x2004, 0x2004, 0x2004, 0x2004
- X },
- X { /* kli rotated 22.5000 degrees */
- X 0x0400, 0x0e80, 0x0f00, 0x1f00, 0x0f00, 0x0308, 0x0304, 0x018c,
- X 0x01fe, 0x21f6, 0x17c3, 0x1ec1, 0x1c01, 0x0800, 0x0800, 0x0400
- X },
- X { /* kli rotated 45.0000 degrees */
- X 0x0000, 0x0000, 0x1c00, 0x3c10, 0x3c08, 0x3e0c, 0x071e, 0x03bd,
- X 0x01e0, 0x00e0, 0x01e0, 0x1380, 0x0f00, 0x0700, 0x0200, 0x0180
- X },
- X { /* kli rotated 67.5000 degrees */
- X 0x0000, 0x0000, 0x0040, 0x1038, 0x781e, 0xf839, 0x7e30, 0x3fe0,
- X 0x41f0, 0x00f0, 0x00c0, 0x00c0, 0x0580, 0x03c0, 0x00e0, 0x0038
- X },
- X { /* kli rotated 90.0000 degrees */
- X 0x0000, 0x0000, 0x01ff, 0x0070, 0x0060, 0x2060, 0x7060, 0xfff0,
- X 0xfff0, 0x7060, 0x2060, 0x0060, 0x0070, 0x01ff, 0x0000, 0x0000
- X },
- X { /* kli rotated 112.5000 degrees */
- X 0x0038, 0x00e0, 0x03c0, 0x0580, 0x00c0, 0x00c0, 0x00f0, 0x41f0,
- X 0x3fe0, 0x7e30, 0xf839, 0x781e, 0x1038, 0x0040, 0x0000, 0x0000
- X },
- X { /* kli rotated 135.0000 degrees */
- X 0x0180, 0x0200, 0x0700, 0x0f00, 0x1380, 0x01e0, 0x00e0, 0x01f1,
- X 0x03bd, 0x071e, 0x3e0c, 0x3c08, 0x3c10, 0x1c00, 0x0000, 0x0000
- X },
- X { /* kli rotated 157.5000 degrees */
- X 0x0400, 0x0800, 0x0800, 0x1c01, 0x1ec1, 0x17c3, 0x21f6, 0x01fe,
- X 0x018c, 0x0304, 0x0308, 0x0f00, 0x1f00, 0x0f00, 0x0e80, 0x0400
- X },
- X { /* kli rotated 180.0000 degrees */
- X 0x2004, 0x2004, 0x2004, 0x2004, 0x318c, 0x3ffc, 0x3ffc, 0x2184,
- X 0x2184, 0x0180, 0x0180, 0x0180, 0x03c0, 0x07e0, 0x03c0, 0x0180
- X },
- X { /* kli rotated 202.5000 degrees */
- X 0x0020, 0x0010, 0x0010, 0x8038, 0x8378, 0xc3e8, 0x6f84, 0x7f80,
- X 0x3180, 0x20c0, 0x10c0, 0x00f0, 0x00f8, 0x00f0, 0x0170, 0x0020
- X },
- X { /* kli rotated 225.0000 degrees */
- X 0x0180, 0x0040, 0x00e0, 0x00f0, 0x01c8, 0x0780, 0x0700, 0x8f80,
- X 0xbdc0, 0x78e0, 0x307c, 0x103c, 0x083c, 0x0038, 0x0000, 0x0000
- X },
- X { /* kli rotated 247.5000 degrees */
- X 0x1c00, 0x0700, 0x03c0, 0x01a0, 0x0300, 0x0300, 0x0f00, 0x0f82,
- X 0x07fc, 0x0c7e, 0x9c1f, 0x781e, 0x1c08, 0x0200, 0x0000, 0x0000
- X },
- X { /* kli rotated 270.0000 degrees */
- X 0x0000, 0x0000, 0xff80, 0x0e00, 0x0600, 0x0604, 0x060e, 0x0fff,
- X 0x0fff, 0x060e, 0x0604, 0x0600, 0x0e00, 0xff80, 0x0000, 0x0000
- X },
- X { /* kli rotated 292.5000 degrees */
- X 0x0000, 0x0000, 0x0200, 0x1c08, 0x781e, 0x9c1f, 0x0c7e, 0x07fc,
- X 0x0f82, 0x0f00, 0x0300, 0x0300, 0x01a0, 0x03c0, 0x0700, 0x1c00
- X },
- X { /* kli rotated 315.0000 degrees */
- X 0x0000, 0x0000, 0x0038, 0x083c, 0x103c, 0x307c, 0x78e0, 0xbdc0,
- X 0x8f80, 0x0700, 0x0780, 0x01c8, 0x00f0, 0x00e0, 0x0040, 0x0080
- X },
- X { /* kli rotated 337.5000 degrees */
- X 0x0020, 0x0170, 0x00f0, 0x00f8, 0x00f0, 0x10c0, 0x20c0, 0x3180,
- X 0x7f80, 0x6f84, 0xc3e8, 0x8378, 0x8038, 0x0010, 0x0010, 0x0020
- X },
- X};
- X
- Xstatic short ori_bits[VIEWS][16] = {
- X { /* ori rotated 0 degrees */
- X 0x0180, 0x03c0, 0x03c0, 0x0180, 0x0180, 0x0180, 0x03c0, 0x07e0,
- X 0x0ff0, 0x1ff8, 0x3bdc, 0x318c, 0x318c, 0x318c, 0x318c, 0x318c
- X },
- X { /* ori rotated 22.5000 degrees */
- X 0x0400, 0x0e00, 0x0f00, 0x0e00, 0x0700, 0x0300, 0x03e0, 0x03f8,
- X 0x07fe, 0x0fe6, 0x07c7, 0x0ce3, 0x1c63, 0x0c61, 0x0c30, 0x0620
- X },
- X { /* ori rotated 45.0000 degrees */
- X 0x0000, 0x0000, 0x1800, 0x3c00, 0x3c00, 0x1f7c, 0x07fe, 0x03e7,
- X 0x07e3, 0x07e1, 0x07f0, 0x0638, 0x061c, 0x0708, 0x0380, 0x01c0
- X },
- X { /* ori rotated 67.5000 degrees */
- X 0x0000, 0x0000, 0x0000, 0x0008, 0x705e, 0xf8ff, 0x7fe1, 0x2fe0,
- X 0x03f0, 0x03fc, 0x03df, 0x0182, 0x0180, 0x00e0, 0x00f8, 0x003c
- X },
- X { /* ori rotated 90.0000 degrees */
- X 0x0000, 0x0000, 0x003f, 0x007f, 0x00e0, 0x01c0, 0x63e0, 0xffff,
- X 0xffff, 0x63e0, 0x01c0, 0x00e0, 0x007f, 0x003f, 0x0000, 0x0000
- X },
- X { /* ori rotated 112.5000 degrees */
- X 0x003c, 0x00f8, 0x00e0, 0x0180, 0x0182, 0x03df, 0x03fc, 0x03f0,
- X 0x2fe0, 0x7fe1, 0xf8ff, 0x705e, 0x0008, 0x0000, 0x0000, 0x0000
- X },
- X { /* ori rotated 135.0000 degrees */
- X 0x01e0, 0x0380, 0x0708, 0x061c, 0x0638, 0x0770, 0x07e1, 0x03c3,
- X 0x07e7, 0x07fe, 0x1efc, 0x3c00, 0x3c00, 0x1800, 0x0000, 0x0000
- X },
- X { /* ori rotated 157.5000 degrees */
- X 0x0620, 0x0c30, 0x0c61, 0x1c63, 0x0ce3, 0x07c7, 0x0fe6, 0x07fe,
- X 0x03f8, 0x03e0, 0x0300, 0x0700, 0x0e00, 0x0f00, 0x0e00, 0x0400
- X },
- X { /* ori rotated 180.0000 degrees */
- X 0x318c, 0x318c, 0x318c, 0x318c, 0x318c, 0x3bdc, 0x1ff8, 0x0ff0,
- X 0x07e0, 0x03c0, 0x0180, 0x0180, 0x0180, 0x03c0, 0x03c0, 0x0180
- X },
- X { /* ori rotated 202.5000 degrees */
- X 0x0460, 0x0c30, 0x8630, 0xc638, 0xc730, 0xe3e0, 0x67f0, 0x7fe0,
- X 0x1fc0, 0x07c0, 0x00c0, 0x00e0, 0x0070, 0x00f0, 0x0070, 0x0020
- X },
- X { /* ori rotated 225.0000 degrees */
- X 0x0780, 0x01c0, 0x10e0, 0x3860, 0x1c60, 0x8ee0, 0x87e0, 0xc3e0,
- X 0xe7c0, 0x7fe0, 0x3ef8, 0x003c, 0x003c, 0x0018, 0x0000, 0x0000
- X },
- X { /* ori rotated 247.5000 degrees */
- X 0x3c00, 0x1f00, 0x0700, 0x0180, 0x4180, 0xfbc0, 0x3fc0, 0x0fc0,
- X 0x07f4, 0x87fe, 0xff1f, 0x7a0e, 0x1000, 0x0000, 0x0000, 0x0000
- X },
- X { /* ori rotated 270.0000 degrees */
- X 0x0000, 0x0000, 0xfc00, 0xfe00, 0x0700, 0x0380, 0x07c6, 0xffff,
- X 0xffff, 0x07c6, 0x0380, 0x0700, 0xfe00, 0xfc00, 0x0000, 0x0000
- X },
- X { /* ori rotated 292.5000 degrees */
- X 0x0000, 0x0000, 0x0000, 0x1000, 0x7a0e, 0xff1f, 0x87fe, 0x07f4,
- X 0x0fc0, 0x3fc0, 0xfbc0, 0x4180, 0x0180, 0x0700, 0x1f00, 0x3c00
- X },
- X { /* ori rotated 315.0000 degrees */
- X 0x0000, 0x0000, 0x0018, 0x003c, 0x003c, 0x3f78, 0x7fe0, 0xf7e0,
- X 0xc3c0, 0x87e0, 0x8ee0, 0x1c60, 0x38e0, 0x10e0, 0x00c0, 0x0380
- X },
- X { /* ori rotated 337.5000 degrees */
- X 0x0020, 0x0070, 0x00f0, 0x0070, 0x00e0, 0x00c0, 0x07c0, 0x1fc0,
- X 0x7fe0, 0x67f0, 0xe3e0, 0xc730, 0xc638, 0x8630, 0x0c30, 0x0460
- X },
- X};
- X
- X/**** These are the explosions ****/
- X
- X#define EX_FRAMES 5
- X#define ex_width 64
- X#define ex_height 64
- X
- Xstatic short ex_bits[5][256] = {
- X {
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8000, 0x0002, 0x0000,
- X 0x0000, 0x1000, 0x001a, 0x0000, 0x0000, 0x2800, 0x001c, 0x0000,
- X 0x0000, 0x0000, 0x000b, 0x0000, 0x0000, 0x0a00, 0x0008, 0x0000,
- X 0x0000, 0xe000, 0x000f, 0x0000, 0x0000, 0x9400, 0x0015, 0x0000,
- X 0x0000, 0xd500, 0x0075, 0x0000, 0x0000, 0x9500, 0x0022, 0x0000,
- X 0x0000, 0x6000, 0x001b, 0x0000, 0x0000, 0xf400, 0x001e, 0x0000,
- X 0x0000, 0x1000, 0x0001, 0x0000, 0x0000, 0xa000, 0x0026, 0x0000,
- X 0x0000, 0x0000, 0x0008, 0x0000, 0x0000, 0x8000, 0x0006, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
- X }, {
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x4000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0004, 0x0000,
- X 0x0000, 0x0000, 0x0104, 0x0000, 0x0000, 0x0200, 0x0080, 0x0000,
- X 0x0000, 0x0000, 0x0140, 0x0000, 0x0000, 0x0480, 0x0010, 0x0000,
- X 0x0000, 0x0000, 0x0082, 0x0000, 0x0000, 0x0000, 0x0044, 0x0000,
- X 0x0000, 0x0004, 0x0080, 0x0000, 0x0000, 0x0088, 0x0000, 0x0000,
- X 0x0000, 0xa000, 0x00c0, 0x0000, 0x0000, 0xa800, 0x0025, 0x0000,
- X 0x0000, 0x0020, 0x0212, 0x0000, 0x0000, 0x8100, 0x0202, 0x0000,
- X 0x0000, 0x6000, 0x2c12, 0x0000, 0x0000, 0x9222, 0x1200, 0x0000,
- X 0x0000, 0x4000, 0x0004, 0x0000, 0x0000, 0x4212, 0x0800, 0x0000,
- X 0x0000, 0x2800, 0x0048, 0x0000, 0x0000, 0x2000, 0x0247, 0x0000,
- X 0x0000, 0x2820, 0x0048, 0x0000, 0x0000, 0x4200, 0x0118, 0x0000,
- X 0x0000, 0x0100, 0x0002, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0400, 0x0400, 0x0000, 0x0000, 0xc000, 0x0014, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0040, 0x0000,
- X 0x0000, 0x0000, 0x0028, 0x0000, 0x0000, 0x4000, 0x0014, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
- X }, {
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0010, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x2008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0040, 0x0800, 0x0000, 0x0000, 0x0000, 0x0400, 0x0000,
- X 0x0000, 0x0000, 0x2080, 0x0000, 0x0000, 0x0084, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0800, 0x0000, 0x0000, 0x0000, 0x0004, 0x0000,
- X 0x0000, 0x0000, 0x0208, 0x0000, 0x0800, 0x0000, 0x0800, 0x0000,
- X 0x0000, 0x0004, 0x0000, 0x0000, 0x1000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0200, 0x0000, 0x0000, 0x5000, 0x0900, 0x0000,
- X 0x0000, 0x9100, 0x0009, 0x0000, 0x0000, 0x0001, 0x2004, 0x0000,
- X 0x0000, 0x4000, 0x4044, 0x0000, 0x0000, 0x8010, 0x0000, 0x0000,
- X 0x0000, 0x3000, 0x8044, 0x0010, 0x0400, 0x0040, 0x0000, 0x0005,
- X 0x0000, 0x8801, 0x4000, 0x0000, 0x0000, 0x0000, 0x0008, 0x0000,
- X 0x0000, 0x4040, 0x0000, 0x0000, 0x4400, 0x2000, 0x0000, 0x0002,
- X 0x0000, 0x1200, 0x0400, 0x0000, 0x0000, 0x0000, 0x4022, 0x0000,
- X 0x0000, 0x0800, 0x0412, 0x0000, 0x0000, 0x0101, 0x0200, 0x0000,
- X 0x0000, 0x1000, 0x2090, 0x0000, 0x0000, 0x2040, 0x0030, 0x0000,
- X 0x0000, 0x0010, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0080, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0xc000, 0x0048, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0400, 0x0000,
- X 0x0000, 0x0000, 0x0200, 0x0000, 0x0000, 0x0000, 0x0110, 0x0000,
- X 0x0000, 0x2000, 0x0008, 0x0000, 0x0000, 0x0000, 0x0040, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
- X }, {
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x2000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0010, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002,
- X 0x0000, 0x0008, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x2000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002,
- X 0x0000, 0x0000, 0x0200, 0x0000, 0x4000, 0x0010, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8008, 0x0000,
- X 0x0000, 0x0000, 0x1000, 0x0000, 0x0000, 0x0000, 0x0010, 0x0000,
- X 0x0000, 0x0000, 0x8000, 0x0000, 0x0010, 0x0000, 0x0000, 0x0000,
- X 0x4000, 0x0000, 0x0000, 0x0000, 0x0040, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x1000, 0x0000, 0x0000, 0x4800, 0x8000, 0x0000,
- X 0x0000, 0x0040, 0x0800, 0x0000, 0x0000, 0x4400, 0x0011, 0x0000,
- X 0x0000, 0x0000, 0x0008, 0x0000, 0x0800, 0x0000, 0x0100, 0x0004,
- X 0x0000, 0x4002, 0x0008, 0x0004, 0x0000, 0x8000, 0x0000, 0x0000,
- X 0x0000, 0x2000, 0x0208, 0x0810, 0x0000, 0x0800, 0x0000, 0x0040,
- X 0x0008, 0x0008, 0x0000, 0x0100, 0x0400, 0x8200, 0x0000, 0x0008,
- X 0x0000, 0x0000, 0x0010, 0x0000, 0x0000, 0x2000, 0x0000, 0x0000,
- X 0x0000, 0x0008, 0x0000, 0x0040, 0x0208, 0x1000, 0x0000, 0x0000,
- X 0x0000, 0x0800, 0x2000, 0x0000, 0x0000, 0x0080, 0x0080, 0x0000,
- X 0x0000, 0x0000, 0x0004, 0x0008, 0x0000, 0x0400, 0x2022, 0x0000,
- X 0x0000, 0x0040, 0x1000, 0x0000, 0x0400, 0x0800, 0x0040, 0x0000,
- X 0x0000, 0x0000, 0x0200, 0x0002, 0x0000, 0x1008, 0x00c0, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0004, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0010, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010,
- X 0x0000, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0110, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x2000, 0x0000, 0x0000, 0x0000, 0x3000, 0x0000,
- X 0x0000, 0x0000, 0x0440, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x1000, 0x0120, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
- X }, {
- X 0x0000, 0x0000, 0x0040, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0040,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0000, 0x0008,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002,
- X 0x0000, 0x0000, 0x0000, 0x0040, 0x0000, 0x0000, 0x0800, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0400, 0x0002, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0x0008,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x8000, 0x0000,
- X 0x0000, 0x0000, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0008,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0200, 0x0000, 0x0000, 0x0000,
- X 0x0001, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x2400, 0x4000, 0x0008, 0x0000, 0x0010, 0x0000, 0x0000,
- X 0x0000, 0x4200, 0x0021, 0x0000, 0x0000, 0x0000, 0x0010, 0x0000,
- X 0x0040, 0x0000, 0x0000, 0x0080, 0x0000, 0x0000, 0x0400, 0x0080,
- X 0x2000, 0x2000, 0x0010, 0x0000, 0x0000, 0x8000, 0x0000, 0x0000,
- X 0x0000, 0x1000, 0x0800, 0x0200, 0x0000, 0x0200, 0x0008, 0x1000,
- X 0x8000, 0x0000, 0x0000, 0x4000, 0x0000, 0x0080, 0x0000, 0x0100,
- X 0x0020, 0x8000, 0x0000, 0x0080, 0x0000, 0x0000, 0x0020, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x1001, 0x0000, 0x0000,
- X 0x0000, 0x1000, 0x0000, 0x1000, 0x0008, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0400, 0x0000, 0x0003, 0x0000, 0x0020, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0208, 0x0100, 0x0000, 0x0000, 0x0000, 0x0002,
- X 0x0000, 0x0100, 0x0044, 0x0000, 0x0000, 0x0010, 0x8000, 0x0000,
- X 0x0020, 0x0000, 0x0100, 0x0000, 0x0000, 0x0400, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0900, 0x0020, 0x0000, 0x0801, 0x0080, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x2000, 0x0000, 0x0004, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0200,
- X 0x0000, 0x5000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0820, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
- X }
- X};
- X
- XBitmap expview[EX_FRAMES];
- X
- X/**** These are the misc things ****/
- X
- XBitmap fedview[VIEWS];
- XBitmap romview[VIEWS];
- XBitmap kliview[VIEWS];
- XBitmap oriview[VIEWS];
- XBitmap cloud;
- XBitmap etorp, mtorp;
- XBitmap bplanet;
- XBitmap mbplanet;
- XBitmap shield;
- X
- XCursor crosshair;
- X
- X#define cloud_width 7
- X#define cloud_height 7
- Xstatic short cloud_bits[] = {
- X 0x0014, 0x002a, 0x0055, 0x002a,
- X 0x0055, 0x002a, 0x0014};
- X
- X#define etorp_width 3
- X#define etorp_height 3
- Xstatic short etorp_bits[] = {
- X 0x0005, 0x0002, 0x0005};
- X
- X#define mtorp_width 3
- X#define mtorp_height 3
- Xstatic short mtorp_bits[] = {
- X 0x0002, 0x0007, 0x0002};
- X
- X#define crossw 15
- X#define crossh 15
- Xstatic short crossbits[] = {
- X 0x0080, 0x0080, 0x0080, 0x0080,
- X 0x0080, 0x0080, 0x0080, 0x7fff,
- X 0x0080, 0x0080, 0x0080, 0x0080,
- X 0x0080, 0x0080, 0x0080};
- X
- X#define crossmask_width 15
- X#define crossmask_height 15
- Xstatic short crossmask_bits[] = {
- X 0x01c0, 0x01c0, 0x01c0, 0x01c0,
- X 0x01c0, 0x01c0, 0x7fff, 0x7fff,
- X 0x7fff, 0x01c0, 0x01c0, 0x01c0,
- X 0x01c0, 0x01c0, 0x01c0};
- X
- X#define planet_width 30
- X#define planet_height 30
- Xstatic short planet_bits[] = {
- X 0xf800, 0x0003, 0x0700, 0x001c,
- X 0x00c0, 0x0060, 0x0020, 0x0080,
- X 0x0010, 0x0100, 0x0008, 0x0200,
- X 0x0004, 0x0400, 0x0004, 0x0400,
- X 0x0002, 0x0800, 0x0002, 0x0800,
- X 0x0002, 0x0800, 0x0001, 0x1000,
- X 0x0001, 0x1000, 0x0001, 0x1000,
- X 0x0001, 0x1000, 0x0001, 0x1000,
- X 0x0001, 0x1000, 0x0001, 0x1000,
- X 0x0002, 0x0800, 0x0002, 0x0800,
- X 0x0002, 0x0800, 0x0004, 0x0400,
- X 0x0004, 0x0400, 0x0008, 0x0200,
- X 0x0010, 0x0100, 0x0020, 0x0080,
- X 0x00c0, 0x0060, 0x0700, 0x001c,
- X 0xf800, 0x0003, 0x0000, 0x0000};
- X
- X#define mplanet_width 16
- X#define mplanet_height 16
- Xstatic short mplanet_bits[] = {
- X 0x03e0, 0x0c18, 0x1004, 0x2002,
- X 0x2002, 0x4001, 0x4001, 0x4001,
- X 0x4001, 0x4001, 0x2002, 0x2002,
- X 0x1004, 0x0c18, 0x03e0, 0x0000};
- X
- X#define shield_width 20
- X#define shield_height 20
- Xstatic short shield_bits[] = {
- X 0x3fc0, 0x0000, 0xc030, 0x0000,
- X 0x0008, 0x0001, 0x0004, 0x0002,
- X 0x0002, 0x0004, 0x0002, 0x0004,
- X 0x0001, 0x0008, 0x0001, 0x0008,
- X 0x0001, 0x0008, 0x0001, 0x0008,
- X 0x0001, 0x0008, 0x0001, 0x0008,
- X 0x0001, 0x0008, 0x0001, 0x0008,
- X 0x0002, 0x0004, 0x0002, 0x0004,
- X 0x0004, 0x0002, 0x0008, 0x0001,
- X 0xc030, 0x0000, 0x3fc0, 0x0000};
- X
- XPixmap e_bplanetPix, a_bplanetPix;
- XPixmap e_mbplanetPix, a_mbplanetPix;
- X
- X#define icon_width 64
- X#define icon_height 64
- Xstatic short icon_bits[] = {
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x83f8, 0x000f, 0x0000, 0x0000,
- X 0x01f0, 0x0003, 0x0000, 0x0000,
- X 0x01e0, 0x0003, 0x0000, 0x0000,
- X 0x83c0, 0x0001, 0x0000, 0x0000,
- X 0x83c0, 0x0001, 0x0000, 0x0000,
- X 0xc780, 0x0000, 0x0000, 0x0000,
- X 0x6780, 0x0000, 0x0000, 0x0000,
- X 0x6f00, 0x0000, 0x0000, 0x0000,
- X 0x3f00, 0x0000, 0x0000, 0x0000,
- X 0x1e00, 0x0000, 0x0000, 0x0000,
- X 0x1e00, 0xbff0, 0xe07f, 0x0e1b,
- X 0x3c00, 0x9ff8, 0xf8ff, 0x0719,
- X 0x3c00, 0x8180, 0x1ce1, 0x0398,
- X 0x7e00, 0x8180, 0x0e71, 0x01d8,
- X 0x7b00, 0x8180, 0x0639, 0x00f8,
- X 0xf300, 0x8180, 0xfe1d, 0x03f9,
- X 0xf180, 0x8180, 0xfe7f, 0x07f8,
- X 0xe0c0, 0x8181, 0x06e1, 0x0e18,
- X 0xe0c0, 0x8181, 0x0ec1, 0x0c18,
- X 0xe060, 0x8183, 0x1cc1, 0x0c1a,
- X 0xc070, 0x8187, 0xf8c1, 0x7c1b,
- X 0xe0fc, 0xc3df, 0xe0e3, 0x3e3d,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x2000, 0xffe0, 0x300f, 0x0608,
- X 0xfc00, 0xffe1, 0x3007, 0x067f,
- X 0xffe0, 0x011f, 0xf800, 0x0fff,
- X 0xfe00, 0x010f, 0x8000, 0x00ff,
- X 0x7000, 0x011c, 0x0000, 0x005d,
- X 0x0000, 0xfff0, 0x0001, 0x003e,
- X 0x0000, 0xffe0, 0x0000, 0x0036,
- X 0x0000, 0x3ff0, 0x0000, 0x003e,
- X 0x0000, 0x1fe0, 0x0000, 0x001c,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0x0000, 0x0000,
- X 0x0000, 0x0000, 0xff00, 0x7fff,
- X 0x0000, 0x0000, 0x0100, 0x4000,
- X 0x0000, 0x0000, 0x0100, 0x4000,
- X 0xf800, 0x0000, 0xa100, 0x4000,
- X 0xfe00, 0xffe3, 0xa10f, 0x406e,
- X 0xff00, 0xffe7, 0xa10f, 0x40a2,
- X 0xff80, 0x010f, 0xa100, 0x4066,
- X 0x8f80, 0x010f, 0xa100, 0x40a2,
- X 0x77c0, 0x011f, 0x4100, 0x42ae,
- X 0xfbc0, 0xfffe, 0x0101, 0x4000,
- X 0xdbc0, 0xfffe, 0x0101, 0x4000,
- X 0xfbc0, 0xfffe, 0x0101, 0x4000,
- X 0x77c0, 0x011f, 0x8100, 0x43c0,
- X 0x8f80, 0x010f, 0xc100, 0x4320,
- X 0xff80, 0x010f, 0xa100, 0x42a0,
- X 0xff00, 0xffe7, 0x910f, 0x42a0,
- X 0xfe00, 0xffe3, 0xf10f, 0x42a1,
- X 0xf800, 0x0000, 0x8100, 0x4260,
- X 0x0000, 0x0000, 0x8100, 0x41ec,
- X 0x0000, 0x0000, 0x0100, 0x4000,
- X 0x0000, 0x0000, 0xff00, 0x7fff,
- X 0x0000, 0x0000, 0x0000, 0x0000};
- X
- X#define stipple_width 16
- X#define stipple_height 16
- Xstatic short stipple_bits[] = {
- X 0x0101, 0x0202, 0x0404, 0x0808,
- X 0x1010, 0x2020, 0x4040, 0x8080,
- X 0x0101, 0x0202, 0x0404, 0x0808,
- X 0x1010, 0x2020, 0x4040, 0x8080};
- X
- END_OF_bitmaps.h
- if test 27583 -ne `wc -c <bitmaps.h`; then
- echo shar: \"bitmaps.h\" unpacked with wrong size!
- fi
- # end of overwriting check
- fi
- if test -f doc -a "${1}" != "-c" ; then
- echo shar: Will not over-write existing file \"doc\"
- else
- echo shar: Extracting \"doc\" \(23890 characters\)
- sed "s/^X//" >doc <<'END_OF_doc'
- X.ce 4
- XXtrek -- a multiplayer, space shoot 'em up game.
- Xby Chris Guthrie
- Xwith assistance of Ed James and playtesting of the XCF
- XCopyright (c) 1986 Chris Guthrie
- X
- X.sh 1 "Introduction"
- X.pp
- XWelcome to xtrek.
- XXtrek is the latest in a line of games based on Empire on the PLATO
- Xsystem.
- XMost of the ideas are stolen from the unix game
- X.i Trek83
- Xby David Davis and Chris Guthrie and the VMS game
- X.i Conquest
- Xby Jef Poskanzer and Craig Leres.
- XXtrek is a multi-player, real-time game which uses System V
- Xshared memory segments.
- XIt currently runs under Ultrix 2.0, Suns 3's running 3.2,
- Xand HP 320 systems running HP-UX 5.2.
- XSince the game uses shared memory for communications,
- Xthe daemon and
- Xplayer processes must be run on an an appropriate host.
- XHowever, the player program,
- X.i xtrek,
- Xthrows an X window up on any workstation running X.
- XPlease send any ideas/comments to chris@ic.berkeley.edu.
- X
- X.sh 1 "The Basic Idea"
- X.pp
- XWhen you play Xtrek, you enter a galaxy as one of four competing
- Xraces.
- XYou have a warship at your command.
- XThe galaxy contains forty planets which start divided evenly between
- Xthe four teams.
- XThe eventual goal of the game is to conquer the other teams' planets
- Xand protect your own.
- XUsually this will involve frequently destroying other players'
- Xships while avoiding their efforts to destroy yours.
- X
- X.sh 1 "Starting the Game"
- X.pp
- XTo enter the game type
- X.b "xtrek monitor:0"
- Xmuch like any X tool.
- XThe program will use the $DISPLAY variable in your environment if
- Xit is set.
- XIf there is room in the game, you will see an entry window which may
- Xcontain some random status information and a choice of teams.
- XClick a mouse button in the box of the team you wish to join.
- XIn terms of ship and planet abilities, all teams are identical.
- XAssuming everything is working properly (including xhosts) you
- Xwill be placed in the game.
- X
- X.sh 1 "The Display"
- X.pp
- XWhen you start the game, you are given five or six windows.
- XThe big left window is the local view from your ship.
- XYou will see a number of objects in it.
- XFirst, your ship will always appear the center of the window.
- XOther ships will look like yours except that each
- Xteam has a different ship design.
- XOn color workstations, each team also has a different color.
- XThe small hex character to the right of the ship represents
- Xthe player number.
- XRound objects with names on them are planets.
- XThey also are the color of their owning team.
- XSmall dots on the screen are torpedos.
- XYou will come to recognize these after they kill you a few
- Xtimes.
- XEnemy torpedoes are a small cross while friendly torpedoes are a small dot.
- XFriendly torpedoes will not explode if they hit you.
- XSmall circles are exploding torpedoes.
- XLines between ships are phaser shots which hit.
- XLines from a ship into space are phaser shots which miss.
- X
- X.pp
- XThe large window on the right is a map of the whole galaxy.
- XOnly ships and planets appear on it.
- XShips are just a player number (in hex) and team letter.
- X
- X.pp
- XDirectly below the galaxy window is a small window which
- Xwill occasionally contain warning messages like "Not enough
- Xfuel to fire torp."
- XYou will probably be killed shortly after this particular message.
- X
- X.pp
- XBelow the warning window is a message window. This window
- Xwill be described later.
- X
- X.pp
- XThe small window on the left side is your status window. It's
- Xcontents will also be described later.
- X
- X.sh 1 "User Interface"
- X.pp
- XThe mouse is the most important interface.
- XWhenever the game needs a direction -- to turn your ship, for instance --
- Xit will use the mouse's position relative to your ship, in either large
- Xwindow.
- XTorpedos and phasers will be fired toward the mouse's cursor, and
- Xyour ship will turn in the direction of the cursor when
- Xappropriate keys are hit.
- XCommands are issued through the keyboard and mouse
- Xbuttons.
- X
- X.sh 1 "Quick Instructions for Beginning Players"
- X.pp
- XSince no normal computer user will want to read the rest
- Xof this document, the following is a quick explanation of
- Xcombat. Try it for awhile, then come back and search the
- Xdocument for more features.
- X
- X.sh 2 "Help Window"
- X.pp
- XTyping 'h' will pop up a help window below the normal window.
- XThe help window lists commands you can type.
- XIt's useful for small problems like forgetting how to put
- Xyour shields up.
- XTyping 'h' again will get rid of it.
- X
- X.sh 2 "Combat"
- X.pp
- XTo survive in combat, keep moving. This is done by typing the
- Xnumber keys, 0-9. Ships can fly at warp five indefinitely.
- XEngines will eventually overheat at higher speeds. Turning
- Xis easier at low speeds. Particularly good is warp three or
- Xfour. You turn by pointing your mouse in the direction you
- Xwish to go, and typing the rightmost mouse key. You will
- Xturn relative to whatever window you happen to have the mouse
- Xin. When there is an opponent on the screen with you, you
- Xprobably want to start firing torpedoes at him. Again, point the
- Xmouse where you want the torpedoes to go and push the leftmost
- Xmouse button. If you get close enough, you might want to
- Xtry phasers. Point the mouse directly at your opponent and
- Xpush the middle button. A line will shoot out and you will
- Xget a report on your damage, if you hit.
- XAs a default, you will be hostile towards all other teams.
- XThis can be changed later.
- X
- X.pp
- XTorpedos that hit each do thirty points of damage to the
- Xtarget. Damage first comes off of shields, and when those
- Xreach zero, damage comes directly off the damage stat. When
- Xyour damage hits 100, your ship explodes and your opponent
- Xgets credit for killing you. You can repair damage by going
- Xinto repair mode (type 'R') but it will also leave you a
- Xsitting duck for other players. When you finish repairing,
- Xuse 'u' or '+' to put your shields back up.
- X
- X.pp
- XFinally, if you get tired of playing, you can quit by typing
- X.b Q
- Xand waiting to self-destruct.
- XIn the entry window, click the mouse in the 'quit' window to
- Xexit the game.
- X
- X.sh 1 "Status Line"
- X.pp
- XNow for some of the more technical details.
- XThe status line appears below the local window
- Xand contains the following useful information:
- X
- X.sh 2 "Flags -- ship status flags"
- X.pp
- XVarious flags tell the player about his ship.
- X.(l
- XS -- Shields up
- X[GYR] -- Alert status
- XL -- Locked onto a target
- XR -- In Repair mode
- XB -- Bombing a planet
- XO -- Orbiting a planet
- XC -- Cloaked
- XW -- Weapons overheated
- XE -- Engines overheated
- Xu -- Beaming up armies
- Xd -- Beaming down armies
- XP -- Copilot permitted
- X.)l
- X
- X.sh 2 "speed - ship's speed"
- X.pp
- XThis is the speed your ship is currently travelling.
- XShips move between warps 0 and 9.
- X
- X.sh 2 "dam - current damage"
- X.pp
- XThis is how much damage your ship has taken.
- XIf it gets over 100, you die.
- XDamage repairs slowly if shields are down, faster if
- Xship is in repair mode.
- X
- X.sh 2 "shd - current shields"
- X.pp
- XShields start out at 100 and take damage when they are up.
- XWhen they hit 0, damage will come off your damage rating.
- XThey repair faster than real damage.
- X
- X.sh 2 "torps -- number of torpedoes launched"
- X.pp
- XEach player is limited to twelve torpedoes flying at any given
- Xtime.
- XThis is a count of the torpedoes you currently have in the air.
- X
- X.sh 2 "armies -- armies on board"
- X.pp
- XThis is a count of the number of armies you have on your ship.
- XYour ship can carry two times your current number of kills.
- XThe maximum number of armies it can carry is ten.
- X
- X.sh 2 "fuel -- how much fuel you have left"
- X.pp
- XWeapons and engines take fuel to run.
- XThis is a count of the amount of fuel left on the ship.
- XFuel regenerates slowly in space, but faster when orbiting a fuel planet.
- X
- X.sh 2 "wtemp -- weapons temperature"
- X.pp
- XUsing weapons drives up this stat.
- XIf it goes over 100, there is a good chance your weapons will
- Xfreeze up for a random amount of time.
- XThe temperature drops over time.
- X
- X.sh 2 "etemp -- engine temperature"
- X.pp
- XRunning your engines at speeds over five cause engine temperature
- Xto climb.
- XRunning at less than five causes them to cool.
- XOver 100, engines can freeze up for a random amount of time.
- X
- X.sh 1 "The Commands"
- X.pp
- XThese are the various key and button commands in the game.
- XThey are not currently remappable other than through the XKeyMap
- Xfunction.
- X
- X.sh 2 "0-9 Ship's speed"
- X.pp
- XThe numbers zero through nine set your ship's speed.
- XIt takes time for your ship to accelerate or decelerate to the desired
- Xspeed.
- XDamaged ships can't use higher speeds.
- XWhen engines freeze, you can't set speed.
- XSetting speed breaks you out of a planet's orbit.
- X
- X.sh 2 "k - set course"
- X.pp
- XThe letter
- X.b k
- Xor the right mouse button will set your course towards the current
- Xmouse position.
- XTurning towards the desired course can take time, depending on
- Xyour current speed and damage.
- X
- X.sh 2 "t - launch torpedo"
- X.pp
- XThe letter
- X.b t
- Xor the left mouse button will launch a torpedo towards the current
- Xmouse position if you have enough fuel and less than twelve torpedoes
- Xcurrently out.
- XTorpedos travel at warp twelve and do thirty points of
- Xdamage when they hit someone.
- XYou cannot be hurt by your own torpedoes.
- XTorpedos tend to wobble a bit in flight so they won't always
- Xgo straight in the direction you want them to.
- XThe effect does create nice clouds of them, though.
- X
- X.sh 2 "p - fire phaser"
- X.pp
- XThe letter
- X.b p
- Xand the middle mouse button will fire your phasers towards the current
- Xmouse position if you have enough fuel.
- XYou may only fire phasers once per second.
- XThey cost a good deal of fuel.
- XIf they hit someone, they will do 0-100 points of damage depending on the
- Xrange.
- X
- X.sh 2 "d - detonate other torpedoes"
- X.pp
- XThis command will detonate other torpedoes near you, doing less
- Xthan maximum damage to you.
- X
- X.sh 2 "D - detonate your own torpedoes"
- X.pp
- XThis will turn your own torpedoes off (if you've missed)
- Xso that you can fire new ones.
- X
- X.sh 2 "+ - put shields up"
- X.pp
- XThis key will put your shields up.
- XRaised shields will take damage.
- X
- X.sh 2 "-- - put shields down"
- X.pp
- XThis key will put your shields down.
- XAll damage will go directly to your damage stat.
- X
- X.sh 2 "u - toggle shields"
- X.pp
- XThis key will toggle your shields up and down.
- X
- X.sh 2 "R - repair damage"
- X.pp
- XYour ship must be going warp zero to repair. Hitting this key will
- Xstop your ship and start repairing. Your shields are down when you
- Xare repairing and you cannot fire weapons. In a nutshell, you are
- Xa sitting duck. Putting your shields up or moving is the best
- Xway to get out of repair mode.
- XIf your ship is orbiting a friendly repair planet, damage will repair
- Xat a faster rate.
- X
- X.sh 2 "o - orbit a planet"
- X.pp
- XIf you are near a planet and going warp two or less this will
- Xput in orbit around it.
- XYou must be in orbit around a planet to bomb it, beam armies up
- Xor down to it, repair at it, or get fuel from it.
- XEnemy planets will damage you if you get near them.
- XSetting a speed will break out of orbit.
- X
- X.sh 2 "b - bomb a planet"
- X.pp
- XIf an enemy planet has more than four armies, you can bomb
- Xthem.
- XWith four or less armies, you must beam down armies
- Xto defeat them.
- XYour shields will go down to bomb, and you will
- Xtake damage from the planet.
- XYou get kills for the armies destroyed.
- X
- X.sh 2 "z - beam up armies"
- X.pp
- XIf the planet you are orbiting is owned by your team and
- Xhas more than four armies, you can beam
- Xthem to your ship to carry to other planets.
- XYou must be orbiting to beam up armies.
- XThe number of armies you can carry is equal to your kills * 2.
- XYou can never carry more than ten armies.
- X
- X.sh 2 "x - beam down armies"
- X.pp
- XThis command will beam the armies that are on your ship down to a
- Xplanet you are orbiting.
- XIf it is an hostile planet, you will kill his armies.
- XIf all enemy armies are killed and you land an army, you take the planet
- Xfor your team.
- XIf it is a planet you own, you will simply add to the armies
- Xalready there.
- XIf it is a friendly planet, owned by other teams, you cannot
- Xbeam armies down.
- X
- X.sh 2 "L - get player list"
- X.pp
- XThis gives you a quick list of other players.
- XTo remove this window, just type 'L' again.
- X
- X.sh 2 "P - get planet list"
- X.pp
- XThis gives you a list of planets.
- XYou get information only on planets which your team
- Xowns or has previously orbited. To remove this window,
- Xjust type 'P' again.
- X
- X.sh 2 "i - info on object"
- X.pp
- XThis will pop up a window near the mouse cursor which contains
- Xinformation about the nearest object (planet or ship).
- XTo remove this window, just type 'i' again.
- X
- X.sh 2 "l - lock onto an object"
- X.pp
- XThis will lock your ship onto the object nearest the mouse cursor.
- XIf you are moving you will turn towards the object your are locked
- Xonto.
- XIf it is a planet, you will automatically go into orbit around it.
- XIf it is another player, your course will constantly be adjusted if
- Xhe is moving.
- XTo break the lock, just set course normally.
- XYou cannot lock onto cloaked ships.
- X
- X.sh 2 "C - throw a coup"
- X.pp
- XSometimes players will discover that all their planets have been
- Xtaken, or have been left with no armies.
- XIn order to allow the team some form of return you can hold a coup
- Xon your home planet assuming that the following criterion are met:
- X.(l
- XYour team must have armies on no planets.
- XYou must have more than one kill.
- XThere must be less than five enemy armies (or zero friendly, should
- Xyou still own it) on your home planet.
- XYou must be orbiting your home planet.
- X.)l
- XAfter the coup, the planet will have four of your armies on it.
- XAs they come back you can take over more of your occupied worlds.
- X
- XWhen your last planet is taken, you will have to wait from thirty
- Xminutes to an hour before you can have a coup.
- X
- X.sh 2 "? - repeat all of the previous messages"
- X.pp
- XMessage sending is detailed below. This command allows you to
- Xreview the current set of them.
- X
- X.sh 2 "c - cloak your ship"
- X.pp
- XThis nifty command allows you to remain invisible on the local
- Xwindow of every player. This would be nice except that you cannot
- Xfire weapons while cloaked, and you use more fuel.
- XFinally good players can shoot at you on the galaxy map window
- Xwhere you will appear as
- X.b "??."
- XTyping
- X.b 'c'
- Xagain will turn cloaking off.
- X
- X.sh 2 "@ - allow/disallow copilots"
- X.pp
- XThis feature allows more than one player to fly a ship. It will
- Xbe discussed near the end of this document.
- X
- X.sh 2 "S - Toggle visual status window"
- X.pp
- XThis will turn a visually oriented status window on and off.
- X
- X.sh 2 "w - Set war status"
- X.pp
- XThis command will give you a window that you can use to declare
- Xwar and peace with other teams. It will be fully detailed below.
- X
- X.sh 2 "* - Bring in a practice robot"
- X.pp
- XIf you are the only ship in the game, this command will send a
- Xpractice robot into the game.
- XThe robot will come in on your team, and be hostile towards you.
- XThese robots are not as deadly as the ones which pop up to defend planets.
- XHowever, you don't get any credit for killing them -- just practice.
- X
- X.sh 1 "Nitty Gritty Details"
- X.pp
- XThis section contains the details on certain features.
- X
- X.sh 2 "Planets and Armies"
- X.pp
- XPlanets are updated every minute. There is a random chance
- Xthat the number of armies will increase. There is also a random
- Xchance, that there will be a major die-off of armies. This later
- Xevent is more likely on planets with many armies.
- XIf you have less than three armies on the planet, they will not
- Xgrow as fast.
- XPlanets with no armies are owned by the independent team and will
- Xhave no armies on them until someone beams one down.
- X
- X.pp
- XEnemy planets do damage based on the number of armies they have.
- XThis means planets with no armies do no damage. Those with armies
- Xwill do (armies / 10) + 2 points of damage twice each second.
- X
- X.pp
- XThe teams' home planets and randomly, others, will provide
- Xfuel and repair services. Obviously, this makes these planets
- Xparticularly valuable. These planets are selected up when the galaxy
- Xis reset.
- X
- X.sh 2 "Messages"
- X.pp
- XMessages are sent both from the daemon and from other players.
- XThey appear in the message window at the bottom, right side of the display.
- XTo send messages, just put the mouse into the message window.
- XYou must type a character in that represents the recipient of your
- Xmessage. This can be 'A' for everyone. [FRKO] to send to all members
- Xof a given team. [0-9abcdef] will send a message to an individual
- Xplayer. When you've typed this in, it will map to a proper address
- Xand wait for you to type in some text. When you type in a return,
- Xyour message is sent.
- XTyping an escape will abort the message in progress.
- X
- X.pp
- XNow obviously, the next question is, "What if someone starts shooting
- Xat me while I'm typing in my message? Am I hosed?"
- XSimply move the mouse out of the window to defend yourself. Messages
- Xare only dealt with if the mouse is in the window. You can stop
- Xin the middle of the input.
- X
- X.sh 2 "Robots"
- X.pp
- XRobots are an attempt to allow/prevent certain things. First, we want
- Xbeginning players to have some lousy competition so they can get some
- Xpractice without simply being targets for better players. Secondly,
- Xwe want to make sure that taking over the galaxy is not a midnight
- Xwaltz.
- X
- X.pp
- XIn order to invite a robot into the game, players are advised
- Xto use the '*' command (described above) to bring in a practice
- Xrobot.
- XThese robots are relatively easy to kill.
- XThe second way to get a robot is to go into another team's space
- Xand bomb one of
- X.i their
- Xplanets.
- XA robot will promptly show up and kill you.
- XOr at least try to kill you.
- XThese defender robots are particularly nasty.
- XGood luck.
- X
- X.pp
- XRobots are very much like other players. The only advantage they
- Xhave over other players is that they don't use fuel. Otherwise,
- Xtheir torpedoes do the same damage. They are also somewhat better shots.
- XTheir torpedoes don't wobble, and they never miss with their phasers.
- X
- X.sh 2 "War and Peace"
- X.pp
- XYou can declare war and peace with other teams.
- XThe greatest use of this is that you can use planets belonging
- Xto teams you are at peace with for fuel and repair.
- XIt also allows two teams to gang up on another without risking
- Xkilling each other.
- X
- X.pp
- XThere are three states a player can be in versus any other team:
- XPeace, Hostile, and War. Being at War is irrevocable. You cannot
- Xchange to any other state until you reenter the game. You get to
- Xwar when you are hostile to a team and you either bomb one of their
- Xplanets, damage one of their players with weapons, or beam armies
- Xdown to one of their planets.
- X
- X.pp
- XIf you are hostile towards a team, your weapons will hurt all members of
- Xthat team (whether or not they are at peace with you). As soon as
- Xyou hurt them, you will be at war.
- X
- X.pp
- XIf you are peaceful towards a team, your weapons will only hurt members
- Xof that team who are not peaceful towards you. In other words, two
- Xplayers who are at peace towards each other cannot fight each other.
- X
- X.pp
- XPlayers default to being at peace with their own team and hostile
- Xtowards all the others. Obviously, they can declare war on their own
- Xteam.
- X
- X.pp
- XTo change your settings, type 'w' and a war window will pop up.
- XClick the mouse in the boxes of the teams you want to change.
- XClick in "re-program" to save the results. Teams will be notified
- Xof your changes. Finally, there is a ten second delay to declare
- Xhostility towards another team so don't get too close while you make
- Xthe changes.
- X
- X.pp
- XThe easiest way to know if someone near you is hostile is to use
- Xthe alert status described below. Info on a player will tell you
- Xtheir status towards you.
- X
- X.sh 2 "Weapons"
- X.pp
- XTorpedos move at warp twelve and have a random life of three to five
- Xseconds. They tend to wobble a bit, so their accuracy goes down
- Xat longer ranges. Torpedoes will detonate and do full damage if
- Xthey get close to a ship. They will do less damage to objects at a
- Xslightly longer distance. Torpedos will not be detonated by a non-hostile
- Xplayer, but they will do damage if something causes them to explode.
- X
- X.pp
- XWhen exploding, torpedoes can damage everyone who is near them except
- Xthe person who launched them. Thus it is possible to kill your own
- Xteammates and people you are at peace with.
- X
- X.pp
- XPhasers must be within about 10 degrees of their target to hit.
- XPhasers that hit will maintain a line between the two ships.
- XOnes that miss will stick out to nowhere and look stupid.
- XAll phasers cost a good deal of fuel. It takes one second
- Xto recharge your phasers for another shot.
- XYour phasers will affect teams you are at war with, or those
- Xwho are at war with you.
- X
- X.pp
- XShips that explode cause 100 points of damage with about the same
- Xrange as a torpedo. Don't get too near one.
- X
- X.sh 2 "The Galaxy"
- X.pp
- XYou will bounce off the edge of the galaxy if you run into it.
- XTorpedos explode if they hit it.
- X
- X.sh 2 "Planet information"
- X.pp
- XYou can get information about any planet your team has orbited.
- XHowever, if the planet is taken by any other team, you will
- Xlose information about the planet until it is reorbited.
- X
- X.sh 2 "Ship's Status"
- X.pp
- XYour ship's alert status will tell you how close you are to hostile
- Xships. Yellow alert represents about two screens distance. Red
- Xalert means that the enemy is on your local screen (even if cloaked).
- XBesides the status line, the border of your window tells you what
- Xyour alert status is. This also works for the border of the icon.
- XThe border patterns are discussed below.
- X
- X.sh 2 "Xdefaults and options"
- X.pp
- XYou can put the following options into your .Xdefaults
- X.(l
- Xxtrek.boldfont: 6x10b
- Xxtrek.font: 6x10
- Xxtrek.name: DragonSlayer
- Xxtrek.reverseVideo: off
- Xxtrek.showShields: on
- Xxtrek.showStats: on
- Xxtrek.stats.geometry: +0+655
- Xxtrek.GAlertPattern: 0xf
- Xxtrek.YAlertPattern: 0xa 0x5
- Xxtrek.RAlertPattern: 0x0f 0x0f 0x0f 0x0f 0xf0 0xf0 0xf0 0xf0
- Xxtrek.ralert: red
- Xxtrek.yalert: yellow
- Xxtrek.galert: green
- Xxtrek.border: blue
- Xxtrek.background: black
- Xxtrek.text: white
- Xxtrek.fed: yellow
- Xxtrek.rom: red
- Xxtrek.kli: green
- Xxtrek.ori: slate blue
- Xxtrek.warning: red
- Xxtrek.unknown: light grey
- Xxtrek.me: white
- X.)l
- X
- X.sh 3 "Fonts"
- X.pp
- XThese options allow you to change fonts used in the game.
- XOur advice: "Don't."
- X
- X.sh 3 "name"
- X.pp
- XThis is your playername.
- X
- X.sh 3 "reversevideo"
- X.pp
- XOn black and white monitors this can ease eye-strain.
- X
- X.sh 3 "showShields"
- X.pp
- XThis causes the shields of you and other players to appear
- Xas a circle around your ship when they are up.
- X
- X.sh 3 "showStats"
- X.pp
- XThis option will put up a visual status window above your display.
- XSome players find this easier to read than numbers.
- XThe stats.geometry uses standard X syntax for a screen position.
- X
- X.sh 3 "Alert Patterns"
- X.pp
- XThese patterns are useful for showing your current alert status
- Xbased on the border pattern. It is used for black and white
- Xmonitors only.
- XThe alert colors are used for color monitors. I think changing
- Xthem would be silly.
- X
- X.sh 3 "The remaining color definitions"
- X.pp
- XThese options allow you to set colors on various objects
- Xso you can get much more information from your display.
- XObviously, these only matter for color monitors.
- X
- X.sh 2 "Other programs related to xtrek"
- X.pp
- XThere are few other programs that come with xtrek that
- Xhave some use in the game. They are described below.
- X
- X.sh 3 "Copilot"
- X.pp
- XThis program, started with the command:
- X
- X.ti 1i
- X.b "xtrek -c pno monitor:0"
- X
- Xwill allow you to fly a ship with player number pno
- Xif he so permits. This command is pretty robust.
- XTwo players flying a ship can be very deadly.
- XTypically, one steers and one shoots.
- X
- X.sh 3 "scores"
- X.pp
- XXtrek does, in fact keep some statistics around in the
- Xfile .scores. Scores can be used to print this information out.
- XIt obviously should have been built into xtrek itself.
- X
- X.sh 3 "robot"
- X.pp
- XThis is the program xtrek uses to send robots into the game.
- XRobots come with gobs of command line options, but you'll have
- Xto look at the code to see what they do.
- X
- X.sh 3 "watch"
- X.pp
- XLike copilot, watch mode can be entered directly from
- Xxtrek using the command:
- X
- X.ti 1i
- X.b "xtrek -w pno monitor:0"
- X
- XThis allows you to watch all the actions taken by the particular
- Xplayer (without him knowing it).
- XYou can change the player being viewed by clicking on a new
- Xplayer.
- END_OF_doc
- if test 23890 -ne `wc -c <doc`; then
- echo shar: \"doc\" unpacked with wrong size!
- fi
- # end of overwriting check
- fi
- if test -f playerlist.c -a "${1}" != "-c" ; then
- echo shar: Will not over-write existing file \"playerlist.c\"
- else
- echo shar: Extracting \"playerlist.c\" \(1343 characters\)
- sed "s/^X//" >playerlist.c <<'END_OF_playerlist.c'
- X
- X/*
- X
- X Copyright (c) 1986 Chris Guthrie
- X
- XPermission to use, copy, modify, and distribute this
- Xsoftware and its documentation for any purpose and without
- Xfee is hereby granted, provided that the above copyright
- Xnotice appear in all copies and that both that copyright
- Xnotice and this permission notice appear in supporting
- Xdocumentation. No representations are made about the
- Xsuitability of this software for any purpose. It is
- Xprovided "as is" without express or implied warranty.
- X
- X*/
- X
- X#include <X/Xlib.h>
- X#include <stdio.h>
- X#include "defs.h"
- X#include "struct.h"
- X#include "data.h"
- X
- Xplayerlist()
- X{
- X register int i;
- X register int k = 0;
- X char buf[BUFSIZ];
- X register struct player *j;
- X
- X (void) sprintf(buf, " # Team Name Login Display dir spd kills");
- X XText(playerw, 0, dfontinfo->height, buf,
- X strlen(buf), dfont, textColor, backColor);
- X k = 2;
- X for (i = 0, j = &players[i]; i < MAXPLAYER; i++, j++) {
- X if (j->p_status != PALIVE)
- X continue;
- X (void) sprintf(buf, " %1x %1c %-16.16s %-8s %-16.16s %3d %3d %5.2f",
- X j->p_no,
- X teamlet[j->p_team],
- X j->p_name,
- X j->p_login,
- X j->p_monitor,
- X j->p_dir,
- X j->p_speed,
- X j->p_kills);
- X XText(playerw, 0, dfontinfo->height * k++, buf, strlen(buf),
- X shipFont(j), playerColor(j), backColor);
- X }
- X XFlush();
- X}
- END_OF_playerlist.c
- if test 1343 -ne `wc -c <playerlist.c`; then
- echo shar: \"playerlist.c\" unpacked with wrong size!
- fi
- # end of overwriting check
- fi
- echo shar: End of archive 2 \(of 6\).
- cp /dev/null ark2isdone
- MISSING=""
- for I in 1 2 3 4 5 6 ; do
- if test ! -f ark${I}isdone ; then
- MISSING="${MISSING} ${I}"
- fi
- done
- if test "${MISSING}" = "" ; then
- echo You have unpacked all 6 archives.
- rm -f ark[1-9]isdone
- else
- echo You still need to unpack the following archives:
- echo " " ${MISSING}
- fi
- ## End of shell archive.
- exit 0
-
-